Pathfinder Roleplaying Game: Advanced Player’s Guide, by Jason Bulmahn

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Pathfinder Roleplaying Game: Advanced Player’s Guide, by Jason Bulmahn

Pathfinder Roleplaying Game: Advanced Player’s Guide, by Jason Bulmahn


Pathfinder Roleplaying Game: Advanced Player’s Guide, by Jason Bulmahn


Download Pathfinder Roleplaying Game: Advanced Player’s Guide, by Jason Bulmahn

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Pathfinder Roleplaying Game: Advanced Player’s Guide, by Jason Bulmahn

This invaluable hardcover player reference for the Pathfinder Roleplaying Game provides a wealth of new ideas and options for players, including six completely new 20-level character classes, expanded rules for the 11 core classes, innovative new feats and combat abilities, a wealth of fantastic equipment, dozens of new spells, and more! New Classes in the Advanced Player’s Guide include: The Alchemist, The Cavalier, The Inquisitor, The Oracle, The Summoner, and The Witch.

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Product details

Series: Pathfinder Roleplaying Game

Hardcover: 320 pages

Publisher: Paizo Inc.; 2nd Printing edition (July 19, 2016)

Language: English

ISBN-10: 1601252463

ISBN-13: 978-1601252463

Product Dimensions:

8.5 x 0.9 x 10.9 inches

Shipping Weight: 2.6 pounds (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

139 customer reviews

Amazon Best Sellers Rank:

#39,535 in Books (See Top 100 in Books)

The Advanced Player's Guide for the Pathfinder Tabletop Role Playing Game is the best product I have seen so far in the Dungeon & Dragons 3.5 and Pathfinder series.All the books I have looked at before this one (in its series) give you a small list of options for making a character. This one gives you tons of options. Four pages of feats to choose from. Four pages of new class material per class for the classes that were covered in the Core Rule Book. Whole new classes. Just a mind blowing amount of new options.Other Tabletop Role Playing Games have killed my imagination with the limited possibilities. They might list a class and make it look all shiny and nice. Then only give you two or three "real" options on how to build it. This has started to heal that pain.Now I have a feeling of truly being able to make a Character to fit my Ideal of what a character should be , not have to conform to some writers ideal character concept.Thanks Paizo for this wonderful book.

I am a fan of the way Paizo writes their books, and this one delivered. It has 6 new classes and I would rate them based on originality.Alchemist-5/5 I love this Int based spellcaster who throws surprisingly powerful bombs, just funCavalier-3/5 seems like an improved archetype for a fighter, mounts can restrict DM or force player to frequently abandon his mount,Inquisitor-4/5 feels like Sorcerer+cleric+archer. I am giving 5 because of the good char design and the fact this char is based on Wis.Oracle- 3/5 Sorcerer+cleric. The only reason I give a 3 is because of the curses.Summoner-2/5... It's just an archetype for sorcerer. I love the class and I would play it,but it is just a sorceror+animal companionWitch-2/5 above for wizard+hexes.Base archetypes-5/5Feats-4/5 some feats were... Just badPrestige-Can not rate my DM's don't force me to take any prestige so I can't tellEquipment-5/5 some armour and weapons disappointed but rest made it upNew rules 5/5 traits=nice new maneuvers going to breathe more life into non-caster classesRaces- 5/5 great detail about races and relevant alt.race traitsOverall-5/5 even though some new classes lack in originality I still loved the concept of them and they will certainly freshen up the game, the best thing overall is how it contributes to the understanding of the world

There are a number of reviews already that have gone into deep analysis of the books content, so there is nothing I could add to the thoughtful posts already made. I can say that the book has seen steady use, and though handled with care by any who touch it, its holding up very well to the use reminding me of the days long gone of 2nd edition first run printings with which you could deflect bullets with and still have the pages firmly seated in the binding. As far as bringing value to the system as a whole, I give it a solid 5 star rating in that area too, fantasy roleplayers looking to get their feet wet with the PF system are definitely encouraged to acquire this book as a staple companion to the core rulebook.

Hi-ho, it's off to adventure we go! My son refers to this constantly as he creates characters for his Pathfinder adventures. Pathfinder is a derivation of Dungeons & Dragons 3.5 edition. I got sick of the constant evolution of D&D into versions that strayed further and further from the original and that required buying whole new books every couple years. Pathfinder seems content to stick with the rules, and the rules they use work. Note, this book is not the whole game -- you will need to purchase the Pathfinder Roleplaying Game Core Rulebook and the Pathfinder RPG Bestiary as well. I lead my son, daughter and their friends on wonderful adventures that are a nice break from computer games -- in other words, the kids interact with each other -- and me -- face to face for hours at a time.

This book meshes perfectly with the Core Rule book, adding fresh options for your characters. I like that you can substitute traits in each race, and the option to add additional traits really lets you make a character more nuanced and unique. The new base classes are original, worthwhile, and each goes up to level 20. There are also alternate builds for the core classes. The prestige classes are also well done and worthy of consideration alongside those from the core book.There are 163 new feats: 77 are combat feats, 69 are general feats, 14 are metamagic feats, and 11 are teamwork feats. There is a chapter for new equipment and a chapter with 262 new spells. The chapter on new magic items ranges from weapons and armor to minor and major artifacts. Chapter 8 introduces rules for new combat maneuvers, Hero Points, and additional character creation traits.

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